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Old 07-01-08, 05:49 PM   1 links from elsewhere to this Post. Click to view. #1 (permalink)
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New Eidos Tomb Raider Anniversary v0.2.5 240x320 S40v3 J2Me Retail NOKiApDA

Eidos Tomb Raider Anniversary v0.2.5 240x320 S40v3 J2Me Retail-NOKiApDA

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What made Tomb Raider so good all those years ago was the tense, isolated atmosphere it created. Perhaps because the technology didn't allow for pits full of growling grizzlies, instead the scares came from misjudging one-slip-and-you're-dead jumps and the tension from being trapped in vast caves with only the occasional bat or collapsing pillar for company. Almost every jump carried with it the fear of falling, and every medipack collected was preceded by several minutes of ledge shimmying and swinging across chasms.

Remaking such a game must have been a decision fraught with uncertainty for Eidos. Exactly how much would a generation of gamers now used to big green arrows pointing the way forwards respond to being plonked in crypts full of mazes, hidden passageways and impossible-seeming puzzles? Would they stand for being trapped in complex levels like St Francis Folly, desperately shifting blocks, pulling switches and searching for keys for hours on end?

But Crystal Dynamics have remade Tomb Raider with the benefit of hindsight, experience and a solid Tomb Raider: Legend engine tucked in their micro hotpants. As a result, Anniversary looks and plays as robustly as you could hope for on the PS2 and almost all of the problems the original suffered - namely those mercilessly spaced out save points and also, of course, the limitations of grid-based jumping - are long gone.

What hasn't gone is the feeling of isolation. The only games that have truly captured much of a sense of loneliness and tension in recent years have been of the survival horror genre. Tomb Raider: Anniversary conjures the same feelings. It does it by using virtually no background music - the only sound accompaniment to your adventure is the sound of your struggle. Lara cries out with the exertion of a big jump, and when she slams into the side of a rock. You begin to pick out good and bad sounds. Good - the hollow thud of Lara connecting safely with a wooden pillar. Good - the sound of her grunts and shuffles as she shimmies around a stone ledge that you weren't quite sure was a ledge when you jumped towards it. Bad - Lara's feet slipping as she balances on the tip of a narrow post. Only pressing triangle quickly will prevent her falling to her death



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Old 05-03-08, 09:53 AM   #2 (permalink)
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OOOOOOOOO Thanks for the game
Thank u very much
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Old 26-06-08, 06:30 PM   #3 (permalink)
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thanks for de game. Pls do u have NBA Smash! & Real Footballl: European Tournament HD
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